Beginning Java 2 has a detailed introduction to the Java Foundation Classes (JFC), a vast set of graphics functionality including Java2D and Swing, which makes developing windowed applications much easier. It also covers the new Collections API, a bunch of container classes for representing and handling other Java objects, and has up-to-date coverage of threads, serialization and JDBC 2.0. The revised edition of the best-selling introductory Java book Beginning Java has been thoroughly updated for the Java 2 platform and the JDK 1.2 release. The book still teaches Java from scratch, assuming only basic programming know-how and in a tutorial format, but it now takes a slightly different route through the Java class libraries.
The newest version of J2SE technology, v 1.3, delivers momentous performance gains and improved Web deployment for enterprise-grade, client-side applications. And just about everything else developers have been asking for. This book is the JDK 1.3 edition of the best selling introductory Java 2 book. It is a fast paced and comprehensive tutorial introduction to application development using Java. It is ideal for novice Java programmers who have some previous programming exposure and are able to run with the fast pace. Almost all new entrants to Java are coming from previous programming experience.
Ten practical real-world case studies combining business process management and web services orchestration :
-Real-world BPEL recipes for SOA integration and Composite Application development -Combining business process management and web services orchestration -Techniques and best practices with downloadable code samples from ten real-world case studies
Who this book is written for?
This book is aimed at architects and developers building applications in Service Oriented Architecture. The book presumes knowledge of BPEL, SOA, XML, web services, and multi-tier architectures.
This book takes you through the process of creating content-rich websites and applications using OpenCms. Although powerful and flexible, OpenCms can be daunting on first approach, but its advanced features reward the investment in learning. This book exists to ease Java developers into getting the most from OpenCms. With hard-won experience of the practical difficulties faced by developers working with OpenCms, this book is the embodiment of the author's expertise, and the perfect way to master the system. If you are a web developer new to OpenCms, or are an experienced OpenCms developer who is looking to get the most from the system, then this is the book for you. A working knowledge of Java, JSP, and XML is required to get the most from OpenCms, and from this book.
Aimed at those with some previous Java experience, Core Servlets and JavaServer Pages covers all you need to know to create effective Web applications using server-side Java. Combining plenty of practical advice with detailed information on these APIs, this book provides both the necessary background on Web programming and guidance on using Java effectively to power your Web site. Topics covered: Overview of Java servlets and JavaServer Pages (JSPs), servlets vs. CGI and ASPs, survey of servlet products, installation and configuration hints, using packages with servlets, the servlet life cycle, initialization parameters, debugging tips, HTML form basics, submitting and processing form variables, HTTP request and response headers, standard CGI variables, HTTP status codes, using cookies, session tracking with servlets, e-commerce example, JSP scripting elements and attributes, including files, using applets, JavaBeans and tag libraries with JSPs, strategies for combining servlets and JSPs effectively, database and JDBC tutorial, and connecting pooling.
This is a report of a graduate project. The purpose of this project was to examine whether the use of Java for games is advantageous compared to the current languages of choice, C and C++. This is not an easy question to answer, and as you will see in the report, the answer will depend on several project specific issues. The main target group of the report is professional game programmers with little or no knowledge of Java, who wonder whether Java would be beneficial in future projects. The report generally assumes that the reader is skeptical about Java. The focus of the report is on games intended for retail; not on Java applets.
Java is an object-oriented language that is extremely popular with programmers and Web developers. This beginner-level book teaches readers the fundamental programming concepts they need to grasp in order to learn any computer language. The unique approach covers the versatility and extensibility of Java using game creation as a teaching tool. The author starts with the basics of Java, assuming that the reader is truly a beginner with no programming experience. This non-intimidating guide to Java will be a welcome addition to the library of any aspiring programmer.
"Java Tool Tutorials" is a free tutorial book based on notes and sample codes collected by the author while he was learning Java tools himself. Topics includes: book, breakpoint, class, classpath, debugging, free, import, java, javac, jar, jdb, J2SE, JDK, JPDA, notes, source, sourcepath, thread, tutorials. Key sections: 'javac' - The Java Compiler - "-sourcepath" - Specifying Source Path - "-d" - Specifying Output Directory - "import" Statements - 'java' - The Java Launcher - "-classpath" - Specifying Class Path - "-jar" - Executable JAR Files - "-X" Options to Control Memory Size - "javaw" - Launching Java Applications without Console - 'jdb' - The Java Debugger - Attaching "jdb" to Running Applications - Debugging Commands - Multi-Thread Debugging Exercise - JAR File Format and 'jar' Tool - JAR Files Are ZIP Files - Adding "manifest" to JAR Files - Using JAR Files in Class Paths - Creating Executable JAR Files
Readers can cut to the chase with this new, updated "must have" guide to Java and object-oriented programming. "Just Java 2" contains all the essential information any programmer needs to get started with Java. The CD-ROM includes a huge amount of Java source code including many Java games, some physics applets (animation of an electric motor), translators for Java and many other languages including C/C++, Perl, TCL, Eiffel, Smalltalk, two mini-versions of Linux, Java bible code software, the Java Programmers FAQ and glossary, and much, much more.